<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Lockkeeper’s Quay — Godot &amp; Blender Canal Kit Devlog - itch.io</title><link>https://shaderhoth.itch.io/lockkeepers-quay</link><description>A stylised canal location: 11 reusable modules, 2 layouts and working gates. Free mooring sample included.</description><item><guid>https://shaderhoth.itch.io/lockkeepers-quay/devlog/1691410/two-clear-poses-can-hide-a-collision</guid><title>Two clear poses can hide a collision</title><link>https://shaderhoth.itch.io/lockkeepers-quay/devlog/1691410/two-clear-poses-can-hide-a-collision</link><pubDate>Sun, 04 Oct 2026 19:53:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A rotating gate can clear an obstacle when it is closed and fully open, then pass straight through it halfway round. Checking just the two finished poses misses the space between them. This free inter...</p>]]></description></item></channel></rss>